Global Illumination in Real-Time using Voxel Cone Tracing on Mobile Devices
2016 (Engelska)Självständigt arbete på avancerad nivå (masterexamen), 20 poäng / 30 hp
Studentuppsats (Examensarbete)Alternativ titel
Global illuminering i realtid på mobila enheter (Svenska)
Abstract [en]
This thesis explores Voxel Cone Tracing as a possible Global Illumination solutionon mobile devices.The rapid increase of performance on low-power graphics processors hasmade a big impact. More advanced computer graphics algorithms are now possi-ble on a new range of devices. One category of such algorithms is Global Illumi-nation, which calculates realistic lighting in rendered scenes. The combinationof advanced graphics and portability is of special interest to implement in newtechnologies like Virtual Reality.The result of this thesis shows that while possible to implement a state of theart Global Illumination algorithm, the performance of mobile Graphics Process-ing Units is still not enough to make it usable in real-time.
Ort, förlag, år, upplaga, sidor
2016. , s. 47
Nyckelord [en]
global illumination, mobile, android, voxel cone tracing, opengl, graphics, gpgpu, light simulation
Nationell ämneskategori
Datorsystem
Identifikatorer
URN: urn:nbn:se:liu:diva-141881ISRN: LiTH-ISY-EX–16/5011–SEOAI: oai:DiVA.org:liu-141881DiVA, id: diva2:1148572
Externt samarbete
MindRoad AB
Ämne / kurs
Examensarbete i Informationskodning
Presentation
2016-11-29, Algoritmen, B-Huset, Linköpings Universitet, Linköping, 10:15 (Engelska)
Handledare
Examinatorer
2017-10-122017-10-112017-10-12Bibliografiskt granskad