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Geometric Texturing Using Level Sets
University of Aarhus.
Digital Domain.
University of California.
University of California.
2008 (Engelska)Ingår i: IEEE Transactions on Visualization and Computer Graphics, ISSN 1077-2626, E-ISSN 1941-0506, Vol. 14, nr 2, s. 277-288Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

We present techniques for warping and blending (or subtracting) geometric textures onto surfaces represented by high resolution level sets. The geometric texture itself can be represented either explicitly as a polygonal mesh or implicitly as a level set. Unlike previous approaches, we can produce topologically connected surfaces with smooth blending and low distortion. Specifically, we offer two different solutions to the problem of adding fine-scale geometric detail to surfaces. Both solutions assume a level set representation of the base surface which is easily achieved by means of a mesh-to-level-set scan conversion. To facilitate our mapping, we parameterize the embedding space of the base level set surface using fast particle advection. We can then warp explicit texture meshes onto this surface at nearly interactive speeds or blend level set representations of the texture to produce high-quality surfaces with smooth transitions.

Ort, förlag, år, upplaga, sidor
2008. Vol. 14, nr 2, s. 277-288
Nyckelord [en]
Geometric texture mapping, parameterization, implicit surfaces, volume texturing, geometric modeling
Nationell ämneskategori
Teknik och teknologier
Identifikatorer
URN: urn:nbn:se:liu:diva-36946DOI: 10.1109/TVCG.2007.70408Lokalt ID: 33132OAI: oai:DiVA.org:liu-36946DiVA, id: diva2:257795
Tillgänglig från: 2009-10-10 Skapad: 2009-10-10 Senast uppdaterad: 2017-12-13

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Museth, Ken

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