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Effects of Reactive and Strategic Game Mechanics in Motion-based Games
Linköpings universitet, Institutionen för datavetenskap, Programvara och system. Linköpings universitet, Tekniska fakulteten.
Linköpings universitet, Institutionen för datavetenskap, Interaktiva och kognitiva system. Linköpings universitet, Tekniska fakulteten.
University of Roma La Sapienza, Italy.
Linköpings universitet, Institutionen för datavetenskap, Interaktiva och kognitiva system. Linköpings universitet, Filosofiska fakulteten.ORCID-id: 0000-0001-5943-0679
2017 (Engelska)Ingår i: 2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), IEEE , 2017Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Motion-based games offer positive effects on physical, social, and mental health for the players and have been common during the past decade, enabled by commercial motion tracking devices. However, little is known about the impact of game mechanics on the player experience, movement, and performance in motion-based games. In this paper we present results from a study with 35 participants comparing two different game mechanics, one reactive and one strategic, for a casual motion-based game. The assumption was that a more strategic mechanic would lead to less movement but more enjoyment. However, there was no significant difference in player experience, performance, or movement between the two game mechanics. In addition, a key aspect for the players preferred game mechanics was the perceived amount of thinking the game mechanic required.

Ort, förlag, år, upplaga, sidor
IEEE , 2017.
Serie
IEEE International Conference on Serious Games and Applications for Health, ISSN 2330-5649
Nyckelord [en]
Motion; game; motivation; challenge; enjoyment; body movement; exergame; game introduction; design; play experience
Nationell ämneskategori
Interaktionsteknik
Identifikatorer
URN: urn:nbn:se:liu:diva-139197DOI: 10.1109/SeGAH.2017.7939275ISI: 000403392400023ISBN: 978-1-5090-5482-4 (tryckt)OAI: oai:DiVA.org:liu-139197DiVA, id: diva2:1120176
Konferens
5th IEEE International Conference on Serious Games and Applications for Health (SeGAH)
Anmärkning

Funding Agencies|Department of Computer and Information Science at Linkoping University, Fenomenmagasinet science center

Tillgänglig från: 2017-07-05 Skapad: 2017-07-05 Senast uppdaterad: 2019-07-03

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