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Interactive GPU-based Visualization of Large Dynamic Particle Data
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering. (Scientific Visualization Group)ORCID iD: 0000-0003-1511-5006
Technische Universität Dresden, Germany.
University of Stuttgart, Germany.
University of Stuttgart, Germany.
2016 (English)Book (Refereed)
Abstract [en]

Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data.

This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.

Place, publisher, year, edition, pages
San Rafael, CA: Morgan & Claypool Publishers, 2016. , 121 p.
, Synthesis Lectures on Visualization, Vol. 4, No. 3
Keyword [en]
particles, visualization, GPU, molecules, rendering, visual analysis, object/image space methods, glyph rendering, atomistic visualization
National Category
Computer Science
URN: urn:nbn:se:liu:diva-131793DOI: 10.2200/S00731ED1V01Y201608VIS008ISBN: 9781627052856 (Print)ISBN: 9781627054874 (online)OAI: diva2:1033444
Swedish e‐Science Research CenterELLIIT - The Linköping‐Lund Initiative on IT and Mobile CommunicationsGerman Research Foundation (DFG), SFB 716, subprojects D.3, D.4German Research Foundation (DFG), Cluster of Excellence in Simulation Technology (EXC 310/1)
Available from: 2016-10-06 Created: 2016-10-06 Last updated: 2016-10-07Bibliographically approved

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