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A User Study on Touch Interaction for User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.
2016 (English)In: Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II, Springer, 2016, 304-317 p.Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a user study on touch interaction with hand-held Video See-through Augmented Reality (V-AR). In particular, the commonly used Device Perspective Rendering (DPR) is compared with User Perspective Rendering (UPR) with respect to both performance and user experience and preferences. We present two user study tests designed to mimic the tasks that are used in various AR applications.

Looking for an object and selecting when it’s found, is one of the most used tasks in AR software. Our first test focuses on comparing UPR and DPR in a simple find and selection task. Manipulating the pose of a virtual object is another commonly used task in AR. The second test focuses on multi-touch interaction for 6 DoF object pose manipulation through UPR and DPR.

Place, publisher, year, edition, pages
Springer, 2016. 304-317 p.
Series
Lecture Notes in Computer Science, ISSN 0302-9743 (print), 1611-3349 (online) ; 9769
Keyword [en]
User perspective rendering, Augmented reality, Touch interaction, Video see-through
National Category
Human Computer Interaction Interaction Technologies Computer Science Media and Communication Technology Computer Systems
Identifiers
URN: urn:nbn:se:liu:diva-132956DOI: 10.1007/978-3-319-40651-0_25ISI: 000389495700025ISBN: 978-3-319-40651-0 (print)ISBN: 978-3-319-40650-3 (print)OAI: oai:DiVA.org:liu-132956DiVA: diva2:1052150
Conference
Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2016), Otranto, Lecce, Italy, June 15-18, 2016
Available from: 2016-12-05 Created: 2016-12-05 Last updated: 2016-12-30Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf