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Effects of Reactive and Strategic Game Mechanics in Motion-based Games
Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0001-7566-2218
Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.
University of Roma La Sapienza, Italy.
Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Arts and Sciences.ORCID iD: 0000-0001-5943-0679
2017 (English)In: 2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), IEEE , 2017Conference paper, Published paper (Refereed)
Abstract [en]

Motion-based games offer positive effects on physical, social, and mental health for the players and have been common during the past decade, enabled by commercial motion tracking devices. However, little is known about the impact of game mechanics on the player experience, movement, and performance in motion-based games. In this paper we present results from a study with 35 participants comparing two different game mechanics, one reactive and one strategic, for a casual motion-based game. The assumption was that a more strategic mechanic would lead to less movement but more enjoyment. However, there was no significant difference in player experience, performance, or movement between the two game mechanics. In addition, a key aspect for the players preferred game mechanics was the perceived amount of thinking the game mechanic required.

Place, publisher, year, edition, pages
IEEE , 2017.
Series
IEEE International Conference on Serious Games and Applications for Health, ISSN 2330-5649
Keywords [en]
Motion; game; motivation; challenge; enjoyment; body movement; exergame; game introduction; design; play experience
National Category
Interaction Technologies
Identifiers
URN: urn:nbn:se:liu:diva-139197DOI: 10.1109/SeGAH.2017.7939275ISI: 000403392400023ISBN: 978-1-5090-5482-4 (print)OAI: oai:DiVA.org:liu-139197DiVA, id: diva2:1120176
Conference
5th IEEE International Conference on Serious Games and Applications for Health (SeGAH)
Note

Funding Agencies|Department of Computer and Information Science at Linkoping University, Fenomenmagasinet science center

Available from: 2017-07-05 Created: 2017-07-05 Last updated: 2023-04-04

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Berglund, Aseel

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