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The Driving Factors: Evaluating intuitive interaction with a 3D-device in a car racing game
Linköping University, Department of Computer and Information Science.
2017 (English)Independent thesis Basic level (degree of Bachelor), 12 credits / 18 HE creditsStudent thesis
Abstract [en]

To investigate the topic of intuitive interaction using a 3D-device, a toy car was used as a controller with the Stylaero Board to complete one lap in a car racing game. 20 participants completed the task in 2 conditions, one using the 3D-device as a controller, and one using a standard computer keyboard. The interaction was evaluated using task completion time as a measure of learnability of the device, as well as through subjective reactions from users gathered from a tailored questionnaire with 7 statements rated on a Likert scale of 1-5, and 3 open-ended questions. The performance and attitude towards the 3D-device as a controller was compared to the performance and attitude towards using a standard keyboard. The mean task completion time was significantly lower when using the keyboard. A subscale of the enjoyability of using the device was compared between conditions indicating a significant difference where the 3D-device was rated higher than the keyboard. Furthermore, a significant correlation was found between attitude towards the control device and task completion time in the keyboard, while no significant correlation was found between the corresponding variables for the 3D-device. These results indicate a difference between what aspects are important to users when evaluating a new interface compared to a familiar one. The subjective reactions gathered from the open-ended questions were categorized and sorted into themes using thematic analysis to illustrate the various aspects that were highlighted by users for each interface. The problems faced by participants when using the 3D-device were observed and analyzed in relation to current theories of intuitive interaction to find the driving factors of interaction with a new device. 

Place, publisher, year, edition, pages
2017. , p. 33
Keywords [en]
intuitive interaction, 3D-interaction, human computer interaction, HCI, embodied cognition, game interaction, 3D-control, 3D-devices, stylaero board
Keywords [sv]
människa-datorinteraction, 3D-interaktion, 3D-styrning, 3D-gränssnitt, spelinteraktion
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:liu:diva-139579ISRN: LIU-IDA/KOGVET-G--17/026--SOAI: oai:DiVA.org:liu-139579DiVA, id: diva2:1130266
External cooperation
Stylaero AB
Subject / course
Cognitive science
Supervisors
Examiners
Available from: 2017-08-09 Created: 2017-08-08 Last updated: 2018-01-13Bibliographically approved

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Walden, Alice
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf