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Empowering Non-designers through Animation-based Sketching
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.ORCID iD: danwei.tran.luciani@liu.se
Aalborg University, Denmark.
2017 (English)Conference paper, Published paper (Refereed)
Abstract [en]

This paper asks whether it is feasible and valuable to facilitate early stakeholder involvement in the design process by applying animation as a common temporal sketching language. We build on the notion of sketching as an efficient activity for designers to think with and communicate ideas through. Not much research has sought to involve non-designers in the sketching process and assess which sketching media might be suitable for this purpose. We present the findings and learnings from a one-day workshop of using animation-based sketching techniques with non-designers as a way to empower them in the early concept exploration phase. We then discuss whether animation could be a suitable mediator of the sketching mind-set in stakeholders with varying preconditions for participating in the early exploratory phase of design

Place, publisher, year, edition, pages
Nordes, Nordic Design Research , 2017. p. 1-8
Series
Design+Power, E-ISSN 1604-9705 ; 7
National Category
Interaction Technologies
Identifiers
URN: urn:nbn:se:liu:diva-142922OAI: oai:DiVA.org:liu-142922DiVA, id: diva2:1156053
Conference
7th Nordic Design Research Conference Nordic Design Research Conference
Available from: 2017-11-10 Created: 2017-11-10 Last updated: 2019-11-07Bibliographically approved
In thesis
1. Designing for sketching to support concept exploration
Open this publication in new window or tab >>Designing for sketching to support concept exploration
2019 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Sketching is a way of exploring early concepts through the act of externalization in a suitable material with the aid of a suitable tool. One could use paper and sketch with a pencil or go digital and sketch with code. What is appropriate to choose depends on the situation and on the skillset of the person who is going to sketch. When sketching is done successfully, the externalization can “speak back” and thus engage the sketcher, and others, in a conversation leading to a better understanding of the sketched concepts as well as new concept ideas. This is thoroughly documented in literature – a typical example would be an architect sketching a site plan on a flat piece of paper and being able to read into the possible movements in the third-dimensional space. Sketching generally works like this in familiar, that is, idiomatic situations for experienced sketchers. In unfamiliar or non-idiomatic situations, existing sketching tools are inadequate for expressing and exploring early concepts. For novice sketchers, with limited sketching literacy, even attempting to sketch in an idiomatic situation can be challenging.

Through three cases, I design for concept exploration by enabling sketching to understand how this can be done in new situations. The first case deals with expert sketchers exploring non-idiomatic situations: professional creatives working with fulldome format for visual communication. The second case deals with novice sketchers exploring non-idiomatic situations: design students working with virtual reality. The third case deals with novice sketchers exploring idiomatic situations: air traffic controllers working with finding alternative routes for aircraft in the airspace with automation support.

I take a constructive design approach by making design examples and reflecting during and after the process. With the help of the design examples, I engage domain experts through participatory co-design workshops and elicit insights in order to inspire further design work. What I learn through this dynamic making-workshopping-and-reflecting process forms the foundation of the knowledge contribution. It is presented here as three design tactics on how sketching could be like to support concept exploration: 1) be responsive, 2) emulate salient material properties, and 3) be lightweight.

Abstract [sv]

Att skissa är ett sätt att utforska tidiga koncept. Det görs vanligtvis genom att externalisera koncepten i ett lämpligt material med hjälp av ett lämpligt verktyg. Det går likväl att skissa med papper och penna som att skissa digitalt med hjälp av kod. Vilket material eller verktyg som är att föredra beror på situationen och skickligheten hos personen som ska skissa. När skissning sker framgångsrikt kan externaliseringen “prata tillbaka” och på så sätt engagera skissaren, och andra, i en konversation som leder både till bättre förståelse för koncepten och även till nya konceptförslag. Det här finns utförligt beskrivet i litteraturen – ett typexempel är när en arkitekt skissar en byggnadskonstruktion på ett plant papper och utifrån det kan se hur möjliga rörelser kan te sig i en tredimensionell rymd. Skissning funkar generellt sett på det här sättet i alla fall i välbekanta, idiomatiska situationer för erfarna skissare. Däremot i obekanta, icke-idiomatiska situationer, är befintliga skissningsverktyg otillräckliga för att kunna användas till att uttrycka och utforska tidiga koncept. För novisa skissare, med begränsad skiss-kunnighet, är det dessutom utmanande att skissa även i en idiomatisk situation.

I tre fallstudier, designar jag för konceptutforskning för att förstå hur det kan ske i nya situationer genom att möjliggöra för skissning. Den första fallstudien handlar om erfarna skissare som utforskar icke-idiomatiska situationer: professionella kreatörer som jobbar med domformat för visuell kommunikation. Den andra fallstudien handlar om novisa skissare som utforskar icke-idiomatiska situationer: designstudenter som jobbar med virtuell verklighet. Den tredje fallstudien handlar om novisa skissare som utforskar idiomatiska situationer: flygledare som jobbar med att hitta alternativa rutter för flygmaskiner i luften med automationsstöd.

Jag tar en konstruktiv designansats genom ett skapande av designexempel och reflektion under och efter processen. Med hjälp av designexemplen engagerar jag domänexperter i deltagande co-designworkshops och fram insikter som inspirerar fortsatt designarbete. Det jag lär mig under den här dynamiska processen av skapande, workshopande och reflekterande, formar grunden till kunskapsbidraget. Bidraget presenteras här som tre designtaktiker om hur skissning kan vara för att stödja konceptutforskande: 1) vara responsiv, 2) emulera centrala materialegenskaper, och 3) vara lättviktig.

Place, publisher, year, edition, pages
Linköping: Linköping University Electronic Press, 2019
Series
Linköping Studies in Science and Technology. Dissertations, ISSN 0345-7524 ; 2013
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:liu:diva-161712 (URN)978-91-7519-009-9 (ISBN)
Public defence
2019-12-20, 09:00 (English)
Opponent
Supervisors
Available from: 2019-11-07 Created: 2019-11-07 Last updated: 2019-11-07Bibliographically approved

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