An IVR Engineering Educational Laboratory AccommodatingCDIO StandardsShow others and affiliations
2019 (English)In: The 15th International CDIO Conference: Proceedings – Full Papers, Aarhus, 2019, p. 647-658Conference paper, Published paper (Refereed)
Abstract [en]
This paper presents the development of an educational immersive virtual reality (IVR) program considering both technological and pedagogical affordances of such learning environments. The CDIO Standards have been used as guidelines to ensure desirable outcomes of IVR for an engineering course. A learning model has been followed to use VR characteristics and learning affordances in teaching basic principles. Different game modes, considered as learning activities, are incorporated to benefit from experiential and spatial knowledge representation and to create a learning experience that fulfils intended learning outcomes (ILOs) (defined by CDIO Standard 2 and Bloom’s learning taxonomy) associated with the particular course moment. The evaluation of IVR laboratory highlights effectiveness of the approach in achieving ILOs provided that pedagogical models have been followed to create powerful modes of learning.
Place, publisher, year, edition, pages
Aarhus, 2019. p. 647-658
Keywords [en]
Immersive Virtual Reality, Virtual Learning Environment, CDIO Standard
National Category
Engineering and Technology Medical Engineering Electrical Engineering, Electronic Engineering, Information Engineering Other Engineering and Technologies Communication Systems Computer Systems Educational Sciences Educational Sciences Pedagogical Work Didactics
Identifiers
URN: urn:nbn:se:liu:diva-163151ISBN: 978-87-7507-459-4 (electronic)OAI: oai:DiVA.org:liu-163151DiVA, id: diva2:1386315
Conference
15th International CDIO Conference, Aarhus University,Aarhus, Denmark, June 25 – 27, 2019
2020-01-172020-01-172025-02-18Bibliographically approved