Training is vital in factories to ensure the quality of workers technical expertise but can be costly due to various physicality constrains. The emergence of virtual reality (VR) opens the opportunities to address this issue by providing affordable solutions where workers can freely learn by doing without compromising safety or risking damage. This paper presents an industrial research project carried out in a company, focusing on designing and evaluating a VR application for training a procedural task in factories. Insights from the evaluation suggest multiple design considerations that need to be taken into account in designing future VR interfaces for factory training in the company.