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REEFT-360: Real-time Emulation and Evaluation Framework for Tile-based 360 Streaming under Time-varying Conditions
Linköping University, Department of Computer and Information Science, Database and information techniques. Linköping University, Faculty of Science & Engineering.
Linköping University, Department of Computer and Information Science, Database and information techniques. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0003-1367-1594
2021 (English)In: Proc. ACM Multimedia Systems Conference (ACM MMSys) 2021, ACM Digital Library, 2021, p. 307-313Conference paper, Published paper (Refereed)
Abstract [en]

With 360° video streaming, the user's field of view (a.k.a. viewport) is at all times determined by the user's current viewing direction. Since any two users are unlikely to look in the exact same direction as each other throughout the viewing of a video, the frame-by-frame video sequence displayed during a playback session is typically unique. This complicates the direct comparison of the perceived Quality of Experience (QoE) using popular metrics such as the Multiscale-Structural Similarity (MS-SSIM). Furthermore, there is an absence of light-weight emulation frameworks for tiled-based 360° video streaming that allow easy testing of different algorithm designs and tile sizes. To address these challenges, we present REEFT-360, which consists of (1) a real-time emulation framework that captures tile-quality adaptation under time-varying bandwidth conditions and (2) a multi-step evaluation process that allows the calculation of MS-SSIM scores and other frame-based metrics, while accounting for the user's head movements. Importantly, the framework allows speedy implementation and testing of alternative head-movement prediction and tile-based prefetching solutions, allows testing under a wide range of network conditions, and can be used either with a human user or head-movement traces. The developed software tool is shared with the paper. We also present proof-of-concept evaluation results that highlight the importance of including a human subject in the evaluation.  

Place, publisher, year, edition, pages
ACM Digital Library, 2021. p. 307-313
Keywords [en]
360 degrees video; Tile-based streaming; Real-time emulation; Evaluation framework; Time-varying; Head movements; Bandwidth variations; Oculus; Unity
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:liu:diva-180859DOI: 10.1145/3458305.3478453ISI: 000723649200029ISBN: 9781450384346 (electronic)OAI: oai:DiVA.org:liu-180859DiVA, id: diva2:1609139
Conference
12th ACM Multimedia Systems Conference, Istanbul, Turkey, 28 September - 1 October, 2021
Funder
Swedish Research Council
Note

Funding: Swedish Research Council (VR)Swedish Research Council

Available from: 2021-11-06 Created: 2021-11-06 Last updated: 2021-12-15Bibliographically approved

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Carlsson, Niklas

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • vancouver
  • oxford
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Language
  • de-DE
  • en-GB
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  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf