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Physically-based Real-time Animation
Linköping University, Department of Electrical Engineering.
2006 (English)Independent thesis Basic level (professional degree), 20 points / 30 hpStudent thesis
Abstract [en]

The field of real-time computer animation is undergoing major changes, and many of the methods used to this point are no longer sufficient to achieve the degree of realism that is desired. There is a need for an animation method that provides greater realism, simpler ways to create animations, and more vivid and lifelike virtual creatures. This thesis suggests the possibility of doing that with a physically-based method, by researching current and alternative solutions, developing an architecture for a physically-based system, and describing an implementation of such a system.

Place, publisher, year, edition, pages
Institutionen för systemteknik , 2006. , 37 p.
Keyword [en]
animation, computer simulation, real-time
National Category
Computer Science
URN: urn:nbn:se:liu:diva-10076ISRN: LITH-ISY-EX--06/3784--SEOAI: diva2:16818
Available from: 2007-10-25 Created: 2007-10-25

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Department of Electrical Engineering
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