liu.seSearch for publications in DiVA
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Improved Offset Handling in Hand-centered Object Manipulation Extending Ray-casting
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0003-2429-0842
2022 (English)In: 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), IEEE COMPUTER SOC , 2022, p. 655-656Conference paper, Published paper (Refereed)
Abstract [en]

As Virtual Reality (VR) is becoming a readily available tool in an increasing number of fields, we see also an increasing number of non-technical users entering virtual environments (VEs). One pose manipulation technique that has the potential to be both fast and intuitive to use, is the Hand-centered Object Manipulation Extending Ray-casting (HOMER), presented first by Bowman and Hodges [1]. In this paper we take a look at how a naive implementation of HO-MER can lead to unintuitive interaction and present mathematics for avoiding this problem, by using a rotational offset of the grab vector instead of a static offset vector. Subsequently we compare the naive and rotation-based versions with respect to task completion time and number of re-grabs, and measure their respective System Usability Scale (SUS) score and Raw NASA Task Load Index (RTLX)

Place, publisher, year, edition, pages
IEEE COMPUTER SOC , 2022. p. 655-656
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:liu:diva-187594DOI: 10.1109/VRW55335.2022.00183ISI: 000808111800174ISBN: 9781665484022 (electronic)ISBN: 9781665484039 (print)OAI: oai:DiVA.org:liu-187594DiVA, id: diva2:1690610
Conference
IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), ELECTR NETWORK, mar 12-16, 2022
Available from: 2022-08-26 Created: 2022-08-26 Last updated: 2022-09-05

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full text

Search in DiVA

By author/editor
Edström, EmilCardell, TimLundin Palmerius, Karljohan
By organisation
Media and Information TechnologyFaculty of Science & Engineering
Computer Sciences

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 101 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf