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The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment
Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0001-9703-292X
Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0001-9212-3259
Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, Faculty of Science & Engineering.ORCID iD: 0009-0004-3674-3946
Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Science & Engineering.
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2023 (English)In: In 2023 IEEE 11th International Conference on Serious Games and Applications for Health, SeGAH, IEEE, 2023, Institute of Electrical and Electronics Engineers (IEEE), 2023Conference paper, Published paper (Refereed)
Abstract [en]

Casual exergames offer potential in decreasing sedentary behavior. Yet, little is known about how casual exergames can be designed to provide higher levels of physical effectiveness and psychological attractiveness. From the lens of goal setting theory, we explore if assigned goals affect players performance, exertion, and enjoyment in a casual exergame. A quasi-experimental design was applied, comparing the performance, exertion, and enjoyment during two game rounds for a group exposed to a specific goal setting prompt in the second game round, compared to a control group. Further analysis was conducted on how the participants changes in performance, exertion and enjoyment between game rounds was affected by either receiving or not receiving the goal setting prompt. The results support the notion that assigned goals in casual exergames result in higher performance, exertion, and enjoyment on a group level. Furthermore, the results showed that on an individual level the assigned goal resulted in a higher increase in exertion between game rounds, but not in performance nor enjoyment. 

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2023.
Series
IEEE International Conference on Serious Games and Applications for Health, ISSN 2330-5649, E-ISSN 2573-3060
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:liu:diva-195393DOI: 10.1109/SEGAH57547.2023.10253767ISI: 001073633800012ISBN: 9798350346077 (electronic)ISBN: 9798350346084 (print)OAI: oai:DiVA.org:liu-195393DiVA, id: diva2:1770457
Conference
11th International Conference on Serious Games and Applications for Health, SeGAH, IEEE, Athens, Greece, 28th - 30th August, 2023
Available from: 2023-06-19 Created: 2023-06-19 Last updated: 2023-11-27Bibliographically approved

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Berglund, ErikJedel, IzabellaOrädd, HelenaBerglund, Aseel

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Berglund, ErikJedel, IzabellaOrädd, HelenaFallström, JohanBerglund, Aseel
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Human-Centered systemsFaculty of Science & EngineeringSoftware and SystemsDepartment of Computer and Information Science
Human Computer Interaction

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Citation style
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