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The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers
Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0001-7566-2218
Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0001-9212-3259
Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, Faculty of Science & Engineering.ORCID iD: 0009-0004-3674-3946
Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0001-9703-292X
2023 (English)In: 2023 IEEE 11th International Conference on Serious Games and Applications for Health, SeGAH, IEEE, 2023, IEEE , 2023Conference paper, Published paper (Refereed)
Abstract [en]

Exergames, active videogames in which players use their bodies to control the game, have been successful under certain conditions to produce enjoyable experiences and physical benefits. Casual exergames have been developed with simple game mechanics and short game play durations with the intent to promote exertion. Previous research has suggested that using full body game controllers in exergames compared to upper body movements has greater potential in producing high levels of exertion. In the present work we explore the impact of using upper compared to full body exergame controllers on players’ level of perceived immersion, perceived control, and perceived exertion in the context of casual exergames. A between subject, quasi-experiment was conducted with 80 participants, playing the same casual exergame with either upper body movement controllers or full body movement controllers. The results showed a significant difference between groups in terms of perceived control but not in terms of perceived immersion or perceived exertion. Based on the findings we recommend that casual exergame designers do not overlook the use of upper body game controllers in casual exergames but consider them as an alternative to using full body game controllers. 

Place, publisher, year, edition, pages
IEEE , 2023.
Series
IEEE International Conference on Serious Games and Applications for Health, ISSN 2330-5649, E-ISSN 2573-3060
Keywords [en]
Casual exergame, Exergames, Movement-based Controllers, Game Controllers, Upper-body Interaction, Full-body Interaction, Immersion, Exertion, Control
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:liu:diva-195391DOI: 10.1109/SEGAH57547.2023.10253764ISI: 001073633800009ISBN: 9798350346077 (electronic)ISBN: 9798350346084 (print)OAI: oai:DiVA.org:liu-195391DiVA, id: diva2:1770460
Conference
11th International Conference on Serious Games and Applications for Health, SeGAH, IEEE, Athens, Greece, 28 - 30 August
Available from: 2023-06-19 Created: 2023-06-19 Last updated: 2023-11-27Bibliographically approved

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Berglund, AseelJedel, IzabellaOrädd, HelenaBerglund, Erik

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Berglund, AseelJedel, IzabellaOrädd, HelenaBerglund, Erik
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Citation style
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