2008 (English)Licentiate thesis, comprehensive summary (Other academic)
This thesis addresses computer game play activities from the perspective of embodied and situated cognition. From such a perspective, game play can be divided into the physical handling of the game and the players' understanding of it. Game play can also be described in terms of three different levels of situatedness "high-level" situatedness, the contextual "here and now", and "low-level" situatedness. Moreover, theoretical and empirical implications of such a perspective have been explored more in detail in two case studies.
Place, publisher, year, edition, pages
Tokyo: The University of Tokyo , 2008. , 31 p.
Linköping Studies in Science and Technology. Thesis, ISSN 0280-7971 ; 1359
Computer game play, embodied and situated cognition, situatedness
Psychology (excluding Applied Psychology)
IdentifiersURN: urn:nbn:se:liu:diva-11400ISBN: 978-91-7393-930-0OAI: oai:DiVA.org:liu-11400DiVA: diva2:17812
2008-04-11, G110, Hus G, Högskolan i Skövde, Skövde, 13:15 (English)
Ziemke, TomSusi, Tarja
Report code: LiU-Tek-Lic-2008:17.2008-03-262008-03-262009-05-12
List of papers