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VFX for computer games using animated textures
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.
2023 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

In computer graphics, there are countless tricks and tools that artists and developers use in order to create experiences for others to enjoy. One of these tricks is animated textures that create motion in a static world, minimizing performance requirements on hardware. The creation of animated textures is technical and requires advanced programming knowledge in order to achieve artistic freedom. This thesis explores how animated textures create interesting visual effects and develops a tool that assists artists in creating their own visual effects without any programming involved and uses user interface artifacts from image-editing software in order to create a user-friendly experience to explore the possibilities of animated textures.

Place, publisher, year, edition, pages
2023. , p. 26
Keywords [en]
video game development, animated, textures, computer graphics
National Category
Computer Engineering
Identifiers
URN: urn:nbn:se:liu:diva-197734ISRN: LiU-ITN-TEK-A--23/036--SEOAI: oai:DiVA.org:liu-197734DiVA, id: diva2:1796274
Subject / course
Computer Engineering
Uppsok
Technology
Supervisors
Examiners
Note

Examensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet

Available from: 2023-09-12 Created: 2023-09-12 Last updated: 2023-09-12Bibliographically approved

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Citation style
  • apa
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Output format
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