A Comparative Study of Physical and Virtual Reality Prototyping of a Migrating Agent Interface
2023 (English)In: Proceedings of the 11th International Conference on Human-Agent Interaction, New York, NY, USA: Association for Computing Machinery (ACM), 2023, p. 369-371Conference paper, Poster (with or without abstract) (Other academic)
Abstract [en]
Prototyping methods are commonly employed iteratively throughout the design and product development, typically ranging from early low-fidelity to later high-fidelity prototypes. We present a case study focusing on prototyping a receptionist agent migrating between three platforms (a monitor on the wall, a mobile phone, and a physical robot). More specifically, we compare virtual reality (VR) and physical (real world) prototyping methods. The two methods are compared in terms of fidelity and usability. The breadth of features, the degree of functionality, and the interactivity were similar. However, the aesthetic refinement differed. The VR prototyping method also had much higher prerequisites in terms of equipment and skills, and the learning curve for the designer was steep. Both methods were equally efficient in user testing, but the VR method revealed more usability issues in the efficiency category, while the physical space method revealed more issues in the effectiveness category.
Place, publisher, year, edition, pages
New York, NY, USA: Association for Computing Machinery (ACM), 2023. p. 369-371
Keywords [en]
embodiment, interface, design, virtual reality, virtual receptionist, migrating agent, usability, robotic agent, prototyping, fidelity
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:liu:diva-199484DOI: 10.1145/3623809.3623928ISI: 001148034200048ISBN: 9798400708244 (print)OAI: oai:DiVA.org:liu-199484DiVA, id: diva2:1816986
Conference
HAI '23: International Conference on Human-Agent Interaction, Gothenburg, Sweden, December 4 - 7, 2023
2023-12-052023-12-052024-02-23Bibliographically approved