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Computational Real-Time Sound Synthesis of Rain
Linköping University, Department of Science and Technology.
2003 (English)Independent thesis Basic level (professional degree), 20 points / 30 hpStudent thesis
Abstract [en]

Real-time sound synthesis in computer games using physical modeling is an area with great potential. To date, most sounds are pre-recorded to match a certain event. Instead by using a model to describe the sound producing event, a number of problems encountered when using pre-recorded sounds can be avoided. This thesis will introduce these problems and present a solution. The thesis will also evaluate one such physical model, for rain sound, and implement a real- time simulation to demonstrate the advantages of the method.

Place, publisher, year, edition, pages
Institutionen för teknik och naturvetenskap , 2003. , 40 p.
Keyword [en]
Datorteknik, acoustics, sound synthesis, physical modeling, real-time, rain, green function, computational implementation
Keyword [sv]
National Category
Computer Engineering
URN: urn:nbn:se:liu:diva-1830ISRN: LITH-ITN-MT-EX--03/01--SEOAI: diva2:19156
Available from: 2003-08-25 Created: 2003-08-25

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Department of Science and Technology
Computer Engineering

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