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Extending a battlefield simulator with large scale terrain rendering and flight simulator functionality
Linköping University, Department of Science and Technology.
2005 (English)Independent thesis Advanced level (degree of Magister), 20 points / 30 hpStudent thesis
Abstract [en]

Simulation of modern battlefield scenarios on consumer PC:s deal with a number of limitations, many of them related to the limited performance of a normal PC compared to workstations and servers. Specifically, the visualization of realistic large scale outdoor environments is problematic because of the large amount of data required to describe its contents. This becomes especially problematic in simulations of fast moving vehicles such as aircrafts, where one needs to maintain high frame rates while having high visual detail for orientation and targeting. This thesis proposes a method of generating realistic outdoor environments from actual geological data and then rendering it efficiently using an improved level of detail algorithm within a proprietary battle simulation framework. We also show how to integrate an open source Flight Dynamics Model (FDM) into the simulation framework for future hybrid simulations involving aircrafts.

Place, publisher, year, edition, pages
Institutionen för teknik och naturvetenskap , 2005. , 32 p.
Keyword [en]
Visualization, Terrain rendering, Level of detail control, Battlefield simulation
National Category
Computer Engineering
Identifiers
URN: urn:nbn:se:liu:diva-5623ISRN: LITH-ITN-MT-EX--05/062--SEOAI: oai:DiVA.org:liu-5623DiVA: diva2:21408
Uppsok
teknik
Supervisors
Examiners
Available from: 2006-02-03 Created: 2006-02-03

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf