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Design and implementation of application independent easy-to-use game engine
Linköping University, Department of Computer and Information Science.
2009 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

The objective of this Master's thesis is to study whether it is possible to create a versatile game engine that can be both application independent and easy to use. In order to study this issue, we have implemented a prototype game engine that supports 2D game development. The system includes predefined programming constructs in order to make game development faster and easier.The conclusion of this thesis work is that the presented problem, while theoretically possible to solve, would introduce too many practical problems during the game development. Furthermore, we conclude that growth in ease of use may limit the functionality of the engine.

Place, publisher, year, edition, pages
2009. , 40 p.
Keyword [en]
game development, engine, 3D games, 2D games, easy, programming
National Category
Software Engineering
URN: urn:nbn:se:liu:diva-18460ISRN: LIU-IDA/LITH-EX-A--09/024--SEOAI: diva2:219617
2009-04-30, Allen Newell, Linköping University, 14:00 (English)
Available from: 2009-05-29 Created: 2009-05-28 Last updated: 2009-05-29Bibliographically approved

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Kondrak, Krzysztof
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