Design of 3D Accelerator for Mobile Platform
Independent thesis Advanced level (degree of Magister), 20 points / 30 hpStudent thesis
Implement a high-level model of computationally intensive part of 3D graphics pipe-line. Increasing popularity of handheld devices along with developments in hardware technology, 3D graphics on mobile devices is fast becoming a reality. Graphics processing is essentially complex and computationally demanding. In order to achieve scene realism and perception of motion, identifying and accelerating bottle necks is crucial. This thesis is about Open-GL graphics pipe-line in general. Software which implements computationally intensive part of graphics pipe-line is built. In essence a rasterization unit that gets triangles with 2D screen, texture co-ordinates and color. Triangles go through scan conversion, texturing and a set of other per-fragment operations before getting displayed on screen.
Place, publisher, year, edition, pages
Institutionen för systemteknik , 2006. , 71 p.
Open GL, Graphics Pipe-line, Rendering, Rasterization, Texturing and Anti-aliasing.
IdentifiersURN: urn:nbn:se:liu:diva-7082ISRN: LiTH-ISY-EX--06/3811--SEOAI: oai:DiVA.org:liu-7082DiVA: diva2:22147
2006-05-22, Algoritmen, B, LiU, Linköping, 13:00
Eilert, JohanKarlsson, Magnus