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A communication system for a pluggable game engine
Linköping University, Department of Electrical Engineering.
2007 (English)Independent thesis Basic level (professional degree), 20 points / 30 hpStudent thesis
Abstract [en]

This thesis documents the development of a communication system that is part of a pluggable game engine for a course in advanced game programming. It covers some techniques and problems in network game programming, a description of the developed system and an example of how the system is used in a demo of the game engine.

Place, publisher, year, edition, pages
Institutionen för systemteknik , 2007. , 54 p.
Keyword [en]
network communication, network games
National Category
Information Science
URN: urn:nbn:se:liu:diva-8361ISRN: LiTH-ISY-EX--07/4004--SEOAI: diva2:23174
2007-02-13, Algoritmen, B-huset, Linköpings Universitet, Linköping, 10:15
Available from: 2007-02-19 Created: 2007-02-19

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fulltext(610 kB)317 downloads
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Type fulltextMimetype application/pdf

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