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Craft Physics Interface
Linköping University, Department of Computer and Information Science.
2007 (English)Independent thesis Basic level (professional degree), 20 points / 30 hpStudent thesis
Abstract [en]

This is a masters thesis (20p) in computer science at the University of Linköping. This thesis will give an introduction to what a physics engine is and what it consist of. It will put some engines under the magnifying glass and test them in a couple of runtime tests. Two cutting edge commercial physics engines have been examined, trying to predict the future of physics engines. From the research and test results, an interface for physics engine independency has been implemented for a company called Craft Animations in Gothenburg, Sweden.

Place, publisher, year, edition, pages
Institutionen för systemteknik , 2007. , 67 p.
Keyword [en]
Physics Engine, Havok, PhysX, ODE, Newton Game Dynamics, Physics Interface, Craft Animations
National Category
Computer Science
URN: urn:nbn:se:liu:diva-8497ISRN: LiTH-ISY-EX--07/3887--SEOAI: diva2:23270
2007-01-09, Systemet, B-huset, hus B:27, Valla, Linköping, 13:00
Available from: 2007-03-12 Created: 2007-03-12

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