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Physically-based animation of 3D Biped characters with genetic algorithms
Linköping University, Department of Electrical Engineering.
2006 (English)Independent thesis Advanced level (degree of Magister), 20 points / 30 hpStudent thesis
Abstract [en]

Synthesizing the realistic motion of a humanoid is a very sophisticated task, studied in different research areas. This work addresses the problem to synthetize realistic animations of 3D biped characters in a simulated environment, using genetic algorithms. Characters are represented as a structure of rigid bodies linked each other by 1DOF joints. Such joints are controlled by sinusoidal functions whose parameters are calculated by the genetic algorithm. Results, obtained by testing and comparing several different genetic operators, are presented. The system we have created allows the non-skilled user, to automatically create animations by setting only few key-poses of the characters.

Place, publisher, year, edition, pages
Institutionen för systemteknik , 2006. , 81 p.
Keyword [en]
Synthesizing, humanoid, animations, genetic algorithms
National Category
Computer Science
URN: urn:nbn:se:liu:diva-8513ISRN: LITH-ISY-EX--06/3984--SEOAI: diva2:23293
2006-12-05, Algorithm, B, 14:00
Available from: 2007-04-12 Created: 2007-04-12

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Department of Electrical Engineering
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