Computer- and Video games in Family Life: The digital divide as a resource in intergenerational interactions
2007 (English)In: Childhood, ISSN 0907-5682 (print) 1461-7013 (online), Vol. 14, no 2, 235-256 p.Article in journal (Refereed) Published
In this ethnographic study of family life, intergenerational video and computer game activities were videotaped and analysed. Both children and adults invoked the notion of a digital divide, i.e. a generation gap between those who master and do not master digital technology. It is argued that the digital divide was exploited by the children to control the game activities. Conversely, parents and grandparents positioned themselves as less knowledgeable, drawing on a displayed divide as a rhetorical resource for gaining access to playtime with the children. In these intergenerational encounters, the digital divide was thus an interactional resource rather than a problem.
Place, publisher, year, edition, pages
2007. Vol. 14, no 2, 235-256 p.
computer games, digital divide, family, knowledge-relations, participation framework, video games
Other Social Sciences not elsewhere specified
IdentifiersURN: urn:nbn:se:liu:diva-14503DOI: 10.1177/0907568207078330OAI: oai:DiVA.org:liu-14503DiVA: diva2:23604