EMO - A Computational Emotional State Module: Emotions and their influence on the behaviour of autonomous agents
Independent thesis Advanced level (degree of Magister), 20 points / 30 hpStudent thesis
Artificial intelligence (AI) is already a fundamental component of computer games. In this context is emotions a growing part in simulating real life. The proposed emotional state module, provides a way for the game agents to select an action in real-time virtual environments. The modules function has been tested with the open-source strategy game ORTS. This thesis proposes a new approach for the design of an interacting network, similar to a spreading activation system, of emotional states that keeps track of emotion intensities changing and interacting over time. The network of emotions can represent any number of persisting states, such as moods, emotions and drives. Any emotional signal can affect every state positively or negatively. The states' response to emotional signals are influenced by the other states represented in the network. The network is contained within an emotional state module. This interactions between emotions are not the focus of much research, neither is the representation model. The focus tend to be on the mechanisms eliciting emotions and on how to express the emotions.
Place, publisher, year, edition, pages
Institutionen för teknik och naturvetenskap , 2007. , 66 p.
artificial intelligence (AI), emotions, feelings, mood, sigmoid function, response curve, behaviour, autonomous agent, real-time strategy game (RTS), open real-time strategy (ORTS)
IdentifiersURN: urn:nbn:se:liu:diva-9090ISRN: LITH-ITN-MT-EX--07/032--SEOAI: oai:DiVA.org:liu-9090DiVA: diva2:23749