A Positon Based Approach to Ragdoll Simulation
Independent thesis Advanced level (degree of Magister), 20 points / 30 hpStudent thesis
Create the realistic motion of a character is a very complicated work.
This thesis aims to create interactive animation for characters in three dimensions using position based approach. Our character is pictured from ragdoll, which is a structure of system particles where all particles are linked by equidistance constraints.
The goal of this thesis is observed the fall in the space of our ragdoll after creating all constraints, as structure, contact and environment constraints.
The structure constraint represents all joint constraints which have one, two or three Degree of Freedom (DOF).
The contact constraints are represented by collisions between our ragdoll and other objects in the space.
Finally, the environment constraints are represented by means of the wall constraint.
The achieved results allow to have a realist fall of our ragdoll in the space.
Place, publisher, year, edition, pages
Institutionen för systemteknik , 2007. , 94 p.
Particle System, Verlet’s Integration, Skeleton Animation, Joint Constraint,
IdentifiersURN: urn:nbn:se:liu:diva-9396ISRN: LITH-ISY-EX--07/3966--SEOAI: oai:DiVA.org:liu-9396DiVA: diva2:23898
2007-06-08, Systemet, B, 10:10, Linköping, 10:00