KLT Tracking Implementation on the GPU
2007 (English)In: Proceedings SSBA 2007 / [ed] Magnus Borga, Anders Brun and Michael Felsberg;, 2007Conference paper, Presentation (Other academic)
The GPU is the main processing unit on a graphics card. A modern GPU typically provides more than ten times the computational power of an ordinary PC processor. This is a result of the high demands for speed and image quality in computer games. This paper investigates the possibility of exploiting this computational power for tracking points in image sequences. Tracking points is used in many computer vision tasks, such as tracking moving objects, structure from motion, face tracking etc. The algorithm was successfully implemented on the GPU and a large speed up was achieved.
Place, publisher, year, edition, pages
Engineering and Technology
IdentifiersURN: urn:nbn:se:liu:diva-21602OAI: oai:DiVA.org:liu-21602DiVA: diva2:241567
SSBA, Swedish Symposium in Image Analysis 2007, 14-15 March, Linköping, Sweden