Faces Everywhere: Towards Ubiquitous Production and Delivery of Face AnimationShow others and affiliations
2003 (English)In: MUM 2003. Proceedings of the 2nd International Conference on Mobile and Ubiquitous Multimedia, 10–12 December, 2003, Norrköping, Sweden, Linköping: Linköping University Electronic Press, 2003, p. 49-56Conference paper, Published paper (Refereed)
Abstract [en]
While face animation is still considered one of the toughesttasks in computer animation, its potential application range israpidly moving from the classical field of film production intogames, communications, news delivery and commerce. Tosupport such novel applications, it is important to enableproduction and delivery of face animation on a wide range ofplatforms, from high-end animation systems to the web, gameconsoles and mobile phones. Our goal is to offer a frameworkof tools interconnected by standard formats and protocols andcapable of supporting any imaginable application involvingface animation with the desired level of animation quality,automatic production wherever it is possible, and delivery ona wide range of platforms. While this is clearly an ongoingtask, we present the current state of development along withseveral case studies showing that a wide range of applicationsis already enabled.
Place, publisher, year, edition, pages
Linköping: Linköping University Electronic Press, 2003. p. 49-56
Series
Linköping Electronic Conference Proceedings, ISSN 1650-3686, E-ISSN 1650-3740 ; 11
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:liu:diva-23011Local ID: 2388ISBN: 1-58113-826-1 (print)OAI: oai:DiVA.org:liu-23011DiVA, id: diva2:243324
Conference
The 2nd International Conference on Mobile and Ubiquitous Multimedia, 10–12 December, 2003, Norrköping, Sweden
2009-10-072009-10-072019-04-02Bibliographically approved