2004 (English)In: COSIGN: Conference on Computational Semiotics in Games and New Media,2004, 2004, 87-96 p.Conference paper (Refereed)
There are activities where a dynamic, creative partnership among equals seems like an appropriate model of empowerment. Not only do good partnerships seem to help people attain or sustain powerful engagement in their current activities, in some cases they seem to enable people to successfully enter new activities. In this paper we describe our initial work to develop partner technologies. Using examples from four partner prototypes being developed, we discuss some design patterns based on the work to date, some insights into aspects of partnership, and conclude with a discussion of some future prospects and potential of partner technologies.
Place, publisher, year, edition, pages
2004. 87-96 p.
Partnership, HCI, Intelligent Interfaces, Adaptive Interfaces
IdentifiersURN: urn:nbn:se:liu:diva-24485Local ID: 6605OAI: oai:DiVA.org:liu-24485DiVA: diva2:244806