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Exploratory Learning Strucutre in Artificial Cognitive Systems
Linköping University, The Institute of Technology. Linköping University, Department of Electrical Engineering, Computer Vision.ORCID iD: 0000-0002-6096-3648
Linköping University, The Institute of Technology. Linköping University, Department of Electrical Engineering, Computer Vision.
Linköping University, The Institute of Technology. Linköping University, Department of Electrical Engineering, Computer Vision.
Linköping University, The Institute of Technology. Linköping University, Department of Electrical Engineering, Computer Vision.
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2007 (English)In: International Cognitive Vision Workshop, Bielefeld: eCollections , 2007Conference paper, Published paper (Other academic)
Abstract [en]

One major goal of the COSPAL project is to develop an artificial cognitive system architecture with the capability of exploratory learning. Exploratory learning is a strategy that allows to apply generalization on a conceptual level, resulting in an extension of competences. Whereas classical learning methods aim at best possible generalization, i.e., concluding from a number of samples of a problem class to the problem class itself, exploration aims at applying acquired competences to a new problem class. Incremental or online learning is an inherent requirement to perform exploratory learning.

Exploratory learning requires new theoretic tools and new algorithms. In the COSPAL project, we mainly investigate reinforcement-type learning methods for exploratory learning and in this paper we focus on its algorithmic aspect. Learning is performed in terms of four nested loops, where the outermost loop reflects the user-reinforcement-feedback loop, the intermediate two loops switch between different solution modes at symbolic respectively sub-symbolic level, and the innermost loop performs the acquired competences in terms of perception-action cycles. We present a system diagram which explains this process in more detail.

We discuss the learning strategy in terms of learning scenarios provided by the user. This interaction between user ('teacher') and system is a major difference to most existing systems where the system designer places his world model into the system. We believe that this is the key to extendable robust system behavior and successful interaction of humans and artificial cognitive systems.

We furthermore address the issue of bootstrapping the system, and, in particular, the visual recognition module. We give some more in-depth details about our recognition method and how feedback from higher levels is implemented. The described system is however work in progress and no final results are available yet. The available preliminary results that we have achieved so far, clearly point towards a successful proof of the architecture concept.

Place, publisher, year, edition, pages
Bielefeld: eCollections , 2007.
Keyword [en]
artificial cognitive system, perception action learning, exploratory learning, cognitive bootstrapping
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:liu:diva-39511DOI: 10.2390/biecoll-icvs2007-173Local ID: 49069OAI: oai:DiVA.org:liu-39511DiVA: diva2:260360
Conference
The 5th International Conference on Computer Vision Systems, 2007, 21-24 March, Bielefeld University, Germany
Projects
COSPAL
Available from: 2009-10-10 Created: 2009-10-10 Last updated: 2016-05-04Bibliographically approved

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Publisher's full texthttp://biecoll.ub.uni-bielefeld.de//download.php?source_opus=86&startfile=ICVW2007-173.pdf

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Felsberg, MichaelWiklund, JohanJonsson, ErikMoe, AndersGranlund, Gösta

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CiteExportLink to record
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