Temporal Action Logic for Question Answering in an Adventure Game
Linköping University, Department of Computer and Information Science, KPLAB - Knowledge Processing Lab
Linköping University, The Institute of Technology
Conference paper (Refereed)
Artificial General Intelligence 2008. The First AGI Conference,2008
Place of publ.:
Temporal Action Logic; computer games; natural language understanding; artificial general intelligence; natural deduction; planning; epistemic reasoning
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illustrate this using Our own attempts to build a practical agent architecture on it logicist foundation. In the ANDI-Land adventure game concept players solve puzzles by eliciting information from computer characters through natural language question answering. While numerous challenges immediately presented themselves, they took on a form of concrete and accessible problems to solve, and we present some of our initial solutions. We conclude that games, due to their demand for human-like computer characters with robust and independent operation in large simulated worlds, might serve as excellent test beds for research towards artificial general intelligence.