Author:
Magnusson, Martin (Linköping University, The Institute of Technology) (Linköping University, Department of Computer and Information Science, KPLAB - Knowledge Processing Lab)
Doherty, Patrick (Linköping University, The Institute of Technology) (Linköping University, Department of Computer and Information Science, KPLAB - Knowledge Processing Lab)
Title:
Temporal Action Logic for Question Answering in an Adventure Game
Department:
Linköping University, Department of Computer and Information Science, KPLAB - Knowledge Processing Lab
Linköping University, The Institute of Technology
Publication type:
Conference paper (Refereed)
In:
Artificial General Intelligence 2008. The First AGI Conference,2008
Place of publ.:
Amsterdam, Netherlands
Publisher:
IOS Press
URI:
urn:nbn:se:liu:diva-44573
Permanent link:
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-44573
Keywords(en)
:
Temporal Action Logic; computer games; natural language understanding; artificial general intelligence; natural deduction; planning; epistemic reasoning
Abstract(en)
:
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illustrate this using Our own attempts to build a practical agent architecture on it logicist foundation. In the ANDI-Land adventure game concept players solve puzzles by eliciting information from computer characters through natural language question answering. While numerous challenges immediately presented themselves, they took on a form of concrete and accessible problems to solve, and we present some of our initial solutions. We conclude that games, due to their demand for human-like computer characters with robust and independent operation in large simulated worlds, might serve as excellent test beds for research towards artificial general intelligence.
Available from:
2009-10-10
Statistics:
13 hits