Headless Chickens III
2000 (English)In: RoboCup-99: Robot Soccer World Cup III / [ed] Manuela Veloso, Enrico Pagello and Hiroaki Kitano, Springer Berlin/Heidelberg, 2000, Vol. 1856, 576-579 p.Chapter in book (Refereed)
The development of the Headless Chickens III emphasized a high level team specification environment, called the Strategy Editor, that was intended for use by endusers, rather than computer programmers. Using the strategy editor consisted of placing players on a image of the ground and indicating the direction(s) the player should kick and/or dribble when they get the ball. Different player formations and passing/dribbling patterns could be specified for different game situations. The designer could also specify the style of play for each of the players, e.g. defensive or inclined to shoot or dribble.
Place, publisher, year, edition, pages
Springer Berlin/Heidelberg, 2000. Vol. 1856, 576-579 p.
Lecture Notes in Computer Science, ISSN 0302-9743 (print), 1611-3349 (online) ; 1856
Engineering and Technology
IdentifiersURN: urn:nbn:se:liu:diva-49178DOI: 10.1007/3-540-45327-X_54ISBN: 978-3-540-41043-0ISBN: e-978-3-540-45327-7ISBN: 3-540-41043-0OAI: oai:DiVA.org:liu-49178DiVA: diva2:270074