How to make a challenging AI course enjoyable using the RoboCup soccer simulation system
1999 (English)In: RoboCup-98: Robot Soccer World Cup II / [ed] Minoru Asada and Hiroaki Kitano, Springer Berlin/Heidelberg, 1999, Vol. 1604, 120-124 p.Chapter in book (Refereed)
In this paper we present an AI programming organised around the RoboCup soccer simulation system. The course participants create a number of software agents that form a team, and participate in a tournament at the end of the course. The use of a challenging and interesting task, and the incentive of having a tournament has made the course quite successful, both in term of enthusiasm of the students and of knowledge acquired. In the paper we describe the structure of the course, discuss in what respect we think the course has met its aim, and the opinions of the students about the course.
Place, publisher, year, edition, pages
Springer Berlin/Heidelberg, 1999. Vol. 1604, 120-124 p.
Lecture Notes in Computer Science, ISSN 0302-9743 (print), 1611-3349 (online) ; 1604
Robotics -- Congresses, Artificial intelligence -- Congresses, Soccer -- Computer simulation -- Congresses
Industrirobotar, Intelligent robotics
Engineering and Technology
IdentifiersURN: urn:nbn:se:liu:diva-49698DOI: 10.1007/3-540-48422-1_9ISBN: 3-540-66320-7 (print)OAI: oai:DiVA.org:liu-49698DiVA: diva2:270594