LiU Electronic Press
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Author:
Coradeschi, Silvia (Linköping University, Department of Computer and Information Science) (Linköping University, The Institute of Technology)
Malec, Jasec (Linköping University, Department of Computer and Information Science) (Linköping University, The Institute of Technology)
Title:
How to make a challenging AI course enjoyable using the RoboCup soccer simulation system
Department:
Linköping University, Department of Computer and Information Science
Linköping University, The Institute of Technology
Publication type:
Chapter in book (Refereed)
Language:
English
In:
RoboCup-98: Robot Soccer World Cup II
Editor:
Minoru Asada and Hiroaki Kitano
Publisher: Springer Berlin/Heidelberg
Series:
Lecture Notes in Computer Science, ISSN 0302-9743 (print), 1611-3349 (online); 1604
Volume:
1604
Pages:
120-124
Year of publ.:
1999
URI:
urn:nbn:se:liu:diva-49698
Permanent link:
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-49698
ISBN:
3-540-66320-7
Subject category:
Engineering and Technology
Keywords(en) :
Robotics -- Congresses, Artificial intelligence -- Congresses, Soccer -- Computer simulation -- Congresses
Keywords(sv) :
Industrirobotar, Intelligent robotics
Abstract(en) :

In this paper we present an AI programming organised around the RoboCup soccer simulation system. The course participants create a number of software agents that form a team, and participate in a tournament at the end of the course. The use of a challenging and interesting task, and the incentive of having a tournament has made the course quite successful, both in term of enthusiasm of the students and of knowledge acquired. In the paper we describe the structure of the course, discuss in what respect we think the course has met its aim, and the opinions of the students about the course.

Available from:
2009-10-11
Created:
2009-10-11
Last updated:
2014-03-31
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