Scerri, Paul Coradeschi, Silvia Törne, Anders 1999 (English)In: RoboCup-98 Robot Soccer World Cup II / [ed] Minoru Asada and Hiroaki Kitano, Berlin: Springer Berlin/Heidelberg, 1999, Vol. 1604, 173-186Chapter in book (Refereed)
Developing agents for simulation environments is usually the responsibility of computer experts. However, as domain experts have superior knowledge of the intended agent behavior, it is desirable to have domain experts directly specifying behavior. In this paper we describe a system which allows non-computer experts to specify the behavior of agents for the RoboCup domain. An agent designer is presented with a Graphical User Interface with which he can specify behaviors and activation conditions for behaviors in a layered behavior-based system. To support the testing and debugging process we are also developing interfaces that show, in real-time, the world from the agents perspective and the state of its reasoning process.
Lecture Notes in Computer Science, ISSN 0302-9743 (print), 1611-3349 (online) ; 1604
Robotics Congresses, Artificial intelligence Congresses, Soccer Computer simulation Congresses, Intelligent robotics
National CategoryEngineering and Technology
Identifiersurn:nbn:se:liu:diva-49700 (URN)10.1007/3-540-48422-1_14 (DOI)978-3-540-66320-1 (ISBN)e-978-3-540-48422-6 (ISBN)3-540-66320-7 (ISBN)oai:DiVA.org:liu-49700 (OAI)diva2:270596 (DiVA)