A Tetris Controller: An Example of a Discrete Event Dynamic System
1991 (English)Report (Other academic)
In this paper we build a controller for a Tetris game. A model inspired by control theory is used and a control law derived. This control law has certain degrees of freedom, i.e. some parameters to tune. Stochastic approximation is used to derive the "optimal" controller within this framework. An implementation of this control law with an existing Tetris game has been done and all code is available inorder for more control schemes to be proposed. This process is also proposed as a test case for discrete event methods.
Place, publisher, year, edition, pages
Linköping: Linköping University , 1991.
LiTH-ISY-I, ISSN 8765-4321 ; 1287
Tetris game, Control theory, Parameters, Stochastic approximation, Framework
IdentifiersURN: urn:nbn:se:liu:diva-55479OAI: oai:DiVA.org:liu-55479DiVA: diva2:316123