liu.seSearch for publications in DiVA
Change search
ReferencesLink to record
Permanent link

Direct link
Game Theory in Signal Processing and Comminications: Editorial material in  Signal Processing Magazine, IEEE, 2009
Technical University of Dresden, Germany .
Linköping University, Department of Electrical Engineering, Communication Systems. Linköping University, The Institute of Technology.ORCID iD: 0000-0002-7599-4367
University of Pisa.
Princeton University.
2009 (English)Other (Other academic)
Abstract [en]

Game theory is a branch of mathematics aimed at the modeling and understanding of resource conflict problems. Essentially, the theory splits into two branches: noncooperative and cooperative game theory. The distinction between the two is whether or not the players in the game can make joint decisions regarding the choice of strategy. Noncooperative game theory is closely connected to minimax optimization and typically results in the study of various equilibria, most notably the Nash equilibrium. Cooperative game theory examines how strictly rational (selfish) actors can benefit from voluntary cooperation by reaching bargaining agreements. Another distinction is between static and dynamic game theory, where the latter can be viewed as a combination of game theory and optimal control. In general, the theory provides a structured approach to many important problems arising in signal processing and communications, notably resource allocation and robust transceiver optimization. Recent applications also occur in other emerging fields, such as cognitive radio, spectrum sharing, and in multihop-sensor and adhoc networks.

Place, publisher, year, edition, pages
National Category
Engineering and Technology
URN: urn:nbn:se:liu:diva-58917DOI: 10.1109/MSP.2009.933610OAI: diva2:346485
©2010 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.: Eduard A. Jorswieck, Erik G. Larsson, Marco Luise and H. Vincent Poor, Game Theory in Signal Processing and Comminications, 2009, Signal Processing Magazine, IEEE Available from: 2010-09-01 Created: 2010-09-01 Last updated: 2016-08-31

Open Access in DiVA

fulltext(114 kB)767 downloads
File information
File name FULLTEXT01.pdfFile size 114 kBChecksum SHA-512
Type fulltextMimetype application/pdf

Other links

Publisher's full text

Search in DiVA

By author/editor
Larsson, Erik G.
By organisation
Communication SystemsThe Institute of Technology
Engineering and Technology

Search outside of DiVA

GoogleGoogle Scholar
Total: 767 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Altmetric score

Total: 620 hits
ReferencesLink to record
Permanent link

Direct link