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Comics, Programming, Children and Narratives
Linköping University, Department of Computer and Information Science, ASLAB - Application Systems Laboratory. Linköping University, The Institute of Technology.
2002 (English)In: Interaction Design and Children, 2002, 93-109 p.Conference paper (Other academic)
Abstract [en]

Studies of how 10 to 11 year old children understand eventbasedprogram descriptions based on comic strips showed thatnarrative interpretations of such programs were common. A narrativeperspective was taken both when using paper prototypes and computerprototypes, but was stronger on paper than on the computer. While anarrative model of programming can interfere with the creation ofnon-linear simulation-oriented programs, a classroom study showedthat the children were able to use a narrative perspective onprogramming to create story-based games with interactive agents.Thus, visual event-based programming could be an alternative tohypertext authoring for the creation of interactive stories where adynamic content is considered important.

Place, publisher, year, edition, pages
2002. 93-109 p.
National Category
Engineering and Technology
URN: urn:nbn:se:liu:diva-61342OAI: diva2:370076
Available from: 2010-11-15 Created: 2010-11-15 Last updated: 2010-12-02

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Kindborg, Mikael
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ASLAB - Application Systems LaboratoryThe Institute of Technology
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