Evaluation of Hair Modeling, Simulation and Rendering Algorithms for a VFX Hair Modeling System
Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
Creating realistic virtual hair consists of several major areas: creating the geometry, moving the hair strands realistically and rendering the hair. In this thesis, a background survey covering each one of these areas is given. A node-based, procedural hair system is presented, which utilizes the capabilities of modern GPUs. The hair system is implemented as a plugin for Autodesk Maya, and a user interface is developed to allow the user to control the various parameters. A number of nodes are developed to create effects such as clumping, noise and frizz. The proposed system can easily handle a variety of hairstyles, and pre-renders the result in real-time using a local shading model.
Place, publisher, year, edition, pages
2011. , 54 p.
hair modeling, hardware rendering, light scattering, physically-based simulation
Engineering and Technology
IdentifiersURN: urn:nbn:se:liu:diva-65592ISRN: LiU-ITN-TEK-A--11/002--SEOAI: oai:DiVA.org:liu-65592DiVA: diva2:397124