IT-artefacts for socializing: Qualities-in-use and research framework
2000 (English)In: The 23rd Information Systems Research Seminar in Scandinavia: Doing IT together / [ed] Svensson, L Snis, U Sørensen, C Fägerlind, H., Lindroth, T., Magnusson, M., Östlund, C., Trollhättan: Laboratorium for Interaction Technology, University of Trollhättan Uddevalla , 2000, 1293-1301 p.Conference paper (Refereed)
The role of computer artefacts in everyday social activities, is an unexplored research area. In this study, eight academics and university students were interviewed after playing a quiz game on interactive television. The methodology was interpretative to its nature. Four qualities-in-use are identified as means for design of IT-artefacts for socializing: ease of use, enchantment, entertainment, and togetherness. The qualities are placed in context of related research. In addition, the links between the qualities, and between the qualities and the theoretical concepts from the related research are examined. It is concluded that the relations between several of the concepts remain unclear and that IT-artefacts for socializing is a venture of opportunity for future research.
Place, publisher, year, edition, pages
Trollhättan: Laboratorium for Interaction Technology, University of Trollhättan Uddevalla , 2000. 1293-1301 p.
quality-in-use, design, games, social activities, ease of use, enchantment, entertainment, togetherness
Human Computer Interaction
IdentifiersURN: urn:nbn:se:liu:diva-66043OAI: oai:DiVA.org:liu-66043DiVA: diva2:401173
23rd Information Systems Research Seminar in Scandinavia IRIS 23, University of Uddevalla/Trollhättan, Sweden, 15th August 2000