The stone age trail: A mobile outdoors computer game for nature experience
2010 (English)In: The virtual: interaction: a conference 2007 / [ed] Hernwall, P., Huddinge: School of Communication, Media and IT, Södertörn University , 2010, 30-43 p.Conference paper (Refereed)
Technology can assist people as they pursue different kinds of nature experience. Some systems developed have been made for learning, social activities, and leisure. Our aim is to explore how to make use of the theoretical frameworks of embodied interaction and technology as experience in the design and reflection process of creating an interactive system that have the potential to augment visitorsï¿œ experience of Tyresta national park. Design activities included contextual inquiries, sketching, prototyping and user testing. Two handheld computers and physical information boards were used in the prototype of a mobile outdoors game. The theoretical frameworks were used to set design objectives that could guide the design. When designing for nature experience we argue that one should design for an activity. The designed system should also be open for diverse ways of usage.
Place, publisher, year, edition, pages
Huddinge: School of Communication, Media and IT, Södertörn University , 2010. 30-43 p.
, M3, ISSN 1653-5677 ; 5
interaction design, human-computer interaction, outdoors computing, mobile computer games, nature experience, embodied interaction
Human Computer Interaction
IdentifiersURN: urn:nbn:se:liu:diva-66037OAI: oai:DiVA.org:liu-66037DiVA: diva2:401192