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Towards using the ePUMA architecture for hand-held video games
Linköping University, Department of Electrical Engineering, Information Coding. Linköping University, The Institute of Technology.
Linköping University, Department of Electrical Engineering, Computer Engineering. Linköping University, The Institute of Technology.
2010 (English)In: COMPUTER GRAPHICS,  VISUALIZATION, COMPUTER VISION  AND IMAGE PROCESSING 2010, 2010, 380--384 p.Conference paper, Published paper (Refereed)
Abstract [en]

The ePUMA architecture is a novel parallel architecture being developed as a platform for low-power computing,

typically for embedded or hand-held devices. It was originally designed for radio baseband processors for hand-held

devices and for radio base stations. It has also been adapted for executing high definition video CODECs. In this paper,

we investigate the possibilities and limitations of the platform for real-time graphics, with focus on hand-held gaming.

Place, publisher, year, edition, pages
2010. 380--384 p.
Keyword [en]
DSP, parallel processing, SIMD, embedded, low-power
National Category
Computer Engineering
Identifiers
URN: urn:nbn:se:liu:diva-66254ISBN: ISBN: 978-972-8939-22-9 (print)OAI: oai:DiVA.org:liu-66254DiVA: diva2:402833
Conference
IADIS MULTI CONFERENCE ON COMPUTER SCIENCE AND INFORMATION SYSTEMS 2010, Freiburg
Projects
DSP Platform for emerging telecommunication and multimedia
Available from: 2011-03-09 Created: 2011-03-09 Last updated: 2011-03-22Bibliographically approved

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Ragnemalm, IngemarLiu, Dake

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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf