Adapting the ePUMA Architecture for Hand-held Video Games
2012 (English)In: International Journal of Computer Information Systems and Industrial Management Applications, ISSN 2150-7988, Vol. 4, 153-160 p.Article in journal (Refereed) Published
The ePUMA architecture is a novel parallel archi- tecture being developed as a platform for low-power computing, typically for embedded or hand-held devices. It was originally designed for radio baseband processors for hand-held devices and for radio base stations. It has also been adapted for executing high definition video CODECs. In this paper, we investigate the possibilities and limitations of the platform for real-time graphics, with focus on hand-held gaming.
Place, publisher, year, edition, pages
MIR Labs , 2012. Vol. 4, 153-160 p.
DSP, parallel processing, SIMD, embedded, low-power
Computer and Information Science
IdentifiersURN: urn:nbn:se:liu:diva-70242OAI: oai:DiVA.org:liu-70242DiVA: diva2:437260