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MAXIMIZING USER COMFORT & IMMERSION: A GAME DESIGNERS GUIDE TO 3D DISPLAYS
Linköping University, Department of Electrical Engineering, Information Coding.
2011 (English)In: Game and Entertainment Technologies 2011 / [ed] Katherine Blashki, 2011, 145-148 p.Conference paper, Published paper (Refereed)
Abstract [en]

Recent months have seen the introduction of several solutions to introduce stereoscopic vision to computer games. Although the technical aspects are all well understood, design approaches taking human factors and view quality into account have yet to be developed. This paper gives a short introduction to the area, an overview of the already published work in the area of autostereoscopic vision for both computer games and video, as well as useful hints for the game designer and a few first design priciples.

Place, publisher, year, edition, pages
2011. 145-148 p.
Keyword [en]
user comfort, stereoscopy, computer games
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:liu:diva-70298ISBN: 978-972-8939-50-2 (print)OAI: oai:DiVA.org:liu-70298DiVA: diva2:438159
Conference
IADIS Game and Entertainment Technologies 2011
Available from: 2011-09-01 Created: 2011-09-01

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf