MAXIMIZING USER COMFORT & IMMERSION: A GAME DESIGNERS GUIDE TO 3D DISPLAYS
2011 (English)In: Game and Entertainment Technologies 2011 / [ed] Katherine Blashki, 2011, 145-148 p.Conference paper (Refereed)
Recent months have seen the introduction of several solutions to introduce stereoscopic vision to computer games. Although the technical aspects are all well understood, design approaches taking human factors and view quality into account have yet to be developed. This paper gives a short introduction to the area, an overview of the already published work in the area of autostereoscopic vision for both computer games and video, as well as useful hints for the game designer and a few first design priciples.
Place, publisher, year, edition, pages
2011. 145-148 p.
user comfort, stereoscopy, computer games
Computer and Information Science
IdentifiersURN: urn:nbn:se:liu:diva-70298ISBN: 978-972-8939-50-2OAI: oai:DiVA.org:liu-70298DiVA: diva2:438159
IADIS Game and Entertainment Technologies 2011