Prototyping in game design: Externalization and internalization of game ideas
2011 (English)In: HCI 2011: Health, Wealth & Happiness: The 25th BCS Conference on Human-Computer Interaction. Newcastle Upon Tyne, UK, July 4-8, 2011., 2011Conference paper (Refereed)
Prototyping is a well-studied activity for interaction designers, but its role in computer game design is relatively unexplored. The aim of this study is to shed light on prototyping in game design. Interviews were conducted with 27 game designers. The empirical data was structured using qualitative content analysis and analysed using the design version of The Activity Checklist. The analysis indicated that six categories of the checklist were significant for the data obtained. Thesecategories are presented in relation to the data. The roles of externalization and internalization are specifically highlighted.
Place, publisher, year, edition, pages
Computer game design, Prototype, Activity theory
Interaction Technologies Media Engineering Human Aspects of ICT
IdentifiersURN: urn:nbn:se:liu:diva-74437OAI: oai:DiVA.org:liu-74437DiVA: diva2:484480
The 25th BCS Conference on Human-Computer Interaction. Newcastle Upon Tyne, UK, July 4-8, 2011.