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Prototyping in game design: Externalization and internalization of game ideas
Södertörns högskola, Institutionen för kommunikation, medier och IT, Medieteknik.
Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.ORCID iD: 0000-0003-2919-098X
2011 (English)In: HCI 2011: Health, Wealth & Happiness: The 25th BCS Conference on Human-Computer Interaction. Newcastle Upon Tyne, UK, July 4-8, 2011., 2011Conference paper, Published paper (Refereed)
Abstract [en]

Prototyping is a well-studied activity for interaction designers, but its role in computer game design is relatively unexplored. The aim of this study is to shed light on prototyping in game design. Interviews were conducted with 27 game designers. The empirical data was structured using qualitative content analysis and analysed using the design version of The Activity Checklist. The analysis indicated that six categories of the checklist were significant for the data obtained. Thesecategories are presented in relation to the data. The roles of externalization and internalization are specifically highlighted.

Place, publisher, year, edition, pages
2011.
Keyword [en]
Computer game design, Prototype, Activity theory
National Category
Interaction Technologies Media Engineering Human Aspects of ICT
Identifiers
URN: urn:nbn:se:liu:diva-74437OAI: oai:DiVA.org:liu-74437DiVA: diva2:484480
Conference
The 25th BCS Conference on Human-Computer Interaction. Newcastle Upon Tyne, UK, July 4-8, 2011.
Available from: 2012-01-27 Created: 2012-01-27 Last updated: 2015-06-02

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http://www.ida.liu.se/~matar/HCI2011manker.pdf

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Arvola, Mattias

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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
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  • Other style
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Language
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  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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  • Other locale
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Output format
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  • asciidoc
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