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A Teachable-Agent Arithmetic Game’s Effects on Mathematics Understanding, Attitude and Self-efficacy
Media & Design, University West, Sweden.
Mathematical Statistics, University West, Sweden.
School Development, Uddevalla Schools, Sweden .
Lund University Design Sciences, Sweden. (Educational Technology Group)
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2011 (English)In: Artificial Intelligence in Education: 15th International Conference, AIED 2011, Auckland, New Zealand, June 28 – July 2011 / [ed] Gautam Biswas, Susan Bull, Judy Kay, Antonija Mitrovic, Springer Berlin/Heidelberg, 2011, 247-255 p.Chapter in book (Refereed)
Abstract [en]

A teachable-agent arithmetic game is presented and evaluated in terms of student performance, attitude and self-efficacy. An experimental pre-post study design was used, enrolling 153 3rd and 5th grade students in Sweden. The playing group showed significantly larger gains in math performance and self-efficacy beliefs, but not in general attitude towards math, than the control groups. The contributions in relation to previous work include a new educational game being evaluated, and an emphasis on self-efficacy in the study as a strong predictor of math achievements.

Place, publisher, year, edition, pages
Springer Berlin/Heidelberg, 2011. 247-255 p.
Series
Lecture Notes in Computer Science, ISSN 0302-9743 (print), 1611-3349 (online) ; 6738
Keyword [en]
teachable agents, mathematics achievement, attitude, self-efficacy
National Category
Educational Sciences
Identifiers
URN: urn:nbn:se:liu:diva-80336DOI: 10.1007/978-3-642-21869-9_33ISBN: 978-3-642-21868-2 (print)ISBN: e-978-3-642-21869-9 OAI: oai:DiVA.org:liu-80336DiVA: diva2:546530
Projects
K2D2, Kunskap och Kompetens - Digitala DialogerSeeing and Talking Math in Games
Available from: 2012-08-23 Created: 2012-08-23 Last updated: 2016-12-19

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Gulz, Agneta

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CiteExportLink to record
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Citation style
  • apa
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  • de-DE
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  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
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Output format
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  • asciidoc
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