A Comparison Between Emotional Behavior Networks and Behavior Trees for Virtual Characters
(English)Manuscript (preprint) (Other academic)
Behavior trees have become increasingly popular as an action selection mechanism for non-player characters in games. A different approach to the action selection problem is represented by emotional behavior networks. They are a dynamic, goal-driven decision-making model, which focuses on using emotions for decision making, incorporating various psychological theories concerning emotions. In this paper, we compare behavior trees to emotional behavior networks from a design and functionality point of view.
Artificial intelligence, decision making, behavior trees, behavior networks
Engineering and Technology
IdentifiersURN: urn:nbn:se:liu:diva-84698OAI: oai:DiVA.org:liu-84698DiVA: diva2:561191