Is creativity supported by immersive visual displays and haptics? Results from an empirical study
(English)Manuscript (preprint) (Other academic)
This paper outlines a study that was conducted to determine in what way different computer technologies (for visualisation and navigation) can assist in a creative task which is traditionally performed using pen and paper - concept generation / concept variation. How do the different technologies relate to each other in terms of result, more specifically in number of generated concepts, diversity of concepts, novelty, usefulness etc. In other words, which technology supports human creativity most advantageously? The first important result is that the traditional tool or ''technology" for generating concepts - pen and paper - is still the most useful, quantitatively speaking.
Conceptual design, virtual reality, computer supported design, creativity, product design
Engineering and Technology
IdentifiersURN: urn:nbn:se:liu:diva-87845OAI: oai:DiVA.org:liu-87845DiVA: diva2:600344