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Procedural Textures in GLSL
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, The Institute of Technology.ORCID iD: 0000-0003-2559-6122
2012 (English)In: OpenGL Insights: OpenGL, OpenGL ES and WebGL community experiences / [ed] Patrick Cozzi and Christophe Riccio, CRC Press, 2012, p. 105-119Chapter in book (Other academic)
Abstract [en]

Procedural shading has been a versatile and popular tool for off-line rendering for decades. With the ever increasing speed and computational capabilities of modern GPUs, it is now becoming possible to use procedural shading also for real time rendering. This chapter is an introduction to some classic procedural shading techniques, adapted for real time use.

Place, publisher, year, edition, pages
CRC Press, 2012. p. 105-119
Keywords [en]
OpenGL GLSL procedural shading noise
National Category
Media and Communication Technology Other Computer and Information Science
Identifiers
URN: urn:nbn:se:liu:diva-91530ISBN: 978-1-4398-9376-0 (print)OAI: oai:DiVA.org:liu-91530DiVA, id: diva2:618262
Available from: 2013-04-26 Created: 2013-04-26 Last updated: 2018-01-11Bibliographically approved

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Procedural Textures in GLSL(5615 kB)4527 downloads
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File name FULLTEXT02.pdfFile size 5615 kBChecksum SHA-512
e35cfa7d59fd5beddb0a624d4d1ba9567f7ffa38849f5fc65def710db29c27417c81644d05bac52f2091c968058eeaeb53fffe01c335d42e55b6d34651a5973f
Type fulltextMimetype application/pdf

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Gustavson, Stefan

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Total: 4529 downloads
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Total: 1884 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf