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Procedural Textures in GLSL
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, The Institute of Technology.ORCID iD: 0000-0003-2559-6122
2012 (English)In: OpenGL Insights: OpenGL, OpenGL ES and WebGL community experiences / [ed] Patrick Cozzi and Christophe Riccio, CRC Press, 2012, 105-119 p.Chapter in book (Other academic)
Abstract [en]

Procedural shading has been a versatile and popular tool for off-line rendering for decades. With the ever increasing speed and computational capabilities of modern GPUs, it is now becoming possible to use procedural shading also for real time rendering. This chapter is an introduction to some classic procedural shading techniques, adapted for real time use.

Place, publisher, year, edition, pages
CRC Press, 2012. 105-119 p.
Keyword [en]
OpenGL GLSL procedural shading noise
National Category
Media and Communication Technology Other Computer and Information Science
URN: urn:nbn:se:liu:diva-91530ISBN: 978-1-4398-9376-0OAI: diva2:618262
Available from: 2013-04-26 Created: 2013-04-26 Last updated: 2013-09-12Bibliographically approved

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Procedural Textures in GLSL(5615 kB)1250 downloads
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Type fulltextMimetype application/pdf

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